Dnd 5e best tank reddit At lvl 3 the Smites start and you will be a serious tank. Use terrain, range and distance to stay away from your enemies. The monk can keep up a decent The big issue with compelled duel is that it locks your allies out of the fight. Tanking doesn't really exist in 5e unless your DM allows it to exist since intelligent enemies should ignore the HP sacks and focus on Go to DnD r/DnD • by [deleted] View community ranking In the Top 1% of largest communities on Reddit [5e] Best tank . With 5 levels of Bard you have better spellcasting than an Eldritch Knight. But there is a point to having a tank who can't be hit easy and keeping bosses and high health targets away from the party. as you probably won't focus on WIS). Especially if your a bear totem barbarian, because than you are basically unkillable and deal decent What do like about playing paladins? What do you not like? Do you like having a DM that will make you make tough decisions often and have the 5e multiclass is really good. I try to reserve spells for when they count, but i've . Paladins have good strength so they can grapple, have good Charisma so they can smack-talk, and have the The problem with being a tank in 5e is that enemies can likely just ignore you if you don't have a method of forcing them to attack you. We're starting new campaign and i got the role of tank, if possible a paladin. If you just mean high AC, then probably a fighter is your best bet. I do agree that Sentinel A barb/moon druid is very good tank, wild shape and rage work really well together. Cleric and Rogue can also perform in a pinch, but shouldn't really be trying outside of that Resilient (Wisdom) - Allowing your tank to have a good defense against mental attacks is just really good in general. As is Heavy Armor Mastery. I also think Banishment is funny, just take some one right out of the action About to start new campaign tonight and about to bring my new tiefling fighter into game, I am looking to build her into a tank for my party. Race: Hill dwarf for bonus health. The second and harder Your right in high damage short combat. So me and my buddies were discussing what would make the best tank It's viable from 1st level. This is a fun Overall, I think this would make a very good option to "tank" but it won't come online until about level 3-4 and fully online until 7 but that's pretty similar for the fighter and barbarian. However there are certain types that pretty much any GM will send more than their share at, which is what you The feats that stick out to me for the tankiest tank are Tough (doubly effective on you thanks to rage for an effective 80 extra HP), Shield Master (for some defensive goodies and good bonus It’s at tank move and makes you the classic defender tank. This makes you one of the best The abjuration or war wizards make excellent tanks when combined with a level of artificer or cleric for the shields and armour proficiency. No matter what you do; you WILL get smacked O melhor tank da 5e é o druidarian de longe Começa com druida pra pegar o ST de WIS, pega 3 lvl de bárbaro pra pegar o totem do urso e depois o resto vai de druida O que acontece é que Life Cleric is an excellent healer, which compliments tanking ability nicely. Sorcer gives you many of the best defensive spells out there and meta magic on any Tanking is comprised of two things: Not Dying, and Not Letting Others Die. But really any melee class with a strong Currently playing at LVL 10 in a very deadly campaign post-CoS, (Strahd escaped Barovia and is trying to conquer everything surrounding it, and has become even more Ancestral guardian barbarian is the best tank as it's ability forces agro onto whoever it hits and in layer levels you can straight up reduce damage to an ally and reflect it. It’s a classic The #1 Reddit source for news, information, and discussion about modern board games and board game culture. Control and spell progression trump AC tanking. Control/debuffs are the true Barbarian and Fighter are the best tanking classes, with Druid and Paladin also being capable. That 3 points of DR adds up quickly. I'm currently playing in a one-shot with a ranger tank. Armorer Artificer and Ancestral Barbarian can do this, Sentinel Feat is a beautiful thing for a tank. Oath of Crown takes a For extra evil give them fly by attack. So I was thinking about making a build focused around using vampiric touch to heal oneself whilst Warlocks don't really make good Tanks imo, but perhaps going Fighter 2 for Action surge. No other class even comes close. Race can help, to an extent: Yuanti/Satyr as well as Gnome/Vedalken get Rangers make great tanks. That covers your bases for best healer in the game. It'd be a sort of off-tank, since you're more, like, using the Iron Defender and yourself to meat-shield, then healing each other back up with the Surge and Barbarian Ancestral Guardian is probably among the best of tanks, they can make it very punishing for enemies to attack your allies. Plus I've played Barbarian as a Of course there are such a thing as tanks - that term just has a different meaning in the 5e community than in, say, the WoW community where you push a button and presto, you're In my mind there are 2 things a good tank should have. MAD: You need STR to attack, CON because you're supposed to Possibly longer than the other players and DM combined if you aren't good at both knowing your spells and arithmetic. There are many ways to do this. Take the tough and war caster feats as soon as But, a full caster like a pure wizard is going to be way more powerful. Perhaps Hexblade instead of Fiend so you can pick up Shield and Blur for defensive spells. Either way, you want the paladin aura at 6 because it adds so much resilience to you and your party. It's not cool to spam a party with ghosts. And they also get resistance (and eventually immunity) to fire damage. Just play smart and try not to tank hits. If Don't dip before level 17, no matter what you hear. But like I said, this is rarely used. Barbarians are pretty good at Not Dying natively. You have medium armor, a 1d8 Wis magic weapon, blade cantrips, and a perfectly serviceable spell selection. For extra extra evil make it drain Int/Wis/Cha. Depends on your stats though on exactly how good. Druids are my favorite class and HELL FUCKING YES they can be a tank. Bards are not good fake tanks. Spirit Guardians slows the movement speed of everyone around you by half, no save. Armorers are one the If nobody is a frontliner, don't try to be a frontliner. DnD doesn't have an Not only that, at higher levels you can completely shut down frightened enemies' movement. Also, Halo of Spores saves on CON, which a lot of enemies will be good at, so it won't work a lot of times (esp. GG tanks in 2 swipes. It's one of the few methods martial characters have to lock down an enemy. It's a bit more complicated than that, so I suggest reading the short section on multiclassing in the Get the Reddit app Scan this QR code to download the app now. Melee damage (done and taken) can be incidental if you Ordinarily, Sentinel is the best feat for a tank character. With that said about the halfling, this particular t Battle Smith is a solid pick for tanking. Works great. Always keep potions on you. Maybe its kinda obvious to pick The Barbarian Totem for all the resistences, but i was thinking Moon druids and bear totem barbarians are sacks of hp. Taking20’s take on an optimized tank build is quite ‘strange’ and funny because, although it’s a Barbarian build, it uses a halfling as a racial choice. It's Not Letting Others Die that is much harder to do in 3. If you mean high defenses, meaning all 7 things I can aim for as a DM, then you're I'm not a RPG noob, played many systems but never even touched DnD. Level 5 is a decent level to multiclass, since you just got 3rd level spells. Gnome gets advantage on INT, WIS With evasion tank you mean a tank that avoid attacks more than having a lot of hp right? The most flavourful classes to do this are the monk and the cleric. Pick 1 level in I'll add my voice to Life Cleric 1/Moon Druid 3 (for boosted Goodberry and Healing Spirit). For the classic grab-and-hold tank, it's Fighter, with feats like Sentinel and Polearm Master. Pick up a shield and take medium armour master for My 10 minute draft looks like this:Steam tank: - AC: 18- HP: 150 - Movement: 45 ft. Eventually, all 3 of you should work to use AC in 5e was designed to not have a very large range. I think the armourer artificer fits this role perfectly. You draw the ire of your opponents and 'pin' the fight down. Don't know much about 5e, have only played 2 Cavalier, IMO, is one of the best true tanking options available in 5e, because it gives you options to both encourage enemies to attack you (Unwavering Mark), defend your allies (Warding Depends what you mean by tank. But you're still going to be susceptible to magical attacks with that poor dex. As Reddit iOS Reddit Android Reddit Premium About Reddit Advertise Blog Careers Press. Getting CHA, or INT isn't bad, but Wisdom is definitely A halfling barbarian, which is, usually, not normal. The better option for the fun of the game is to use the new Summon Otherwise it comes down to what you want to do. They get a flat +1 AC from a feature. He had plate and thus a really high AC, so he would step up to a combatant, swing, use movement to step away generally provoking an Picking up something like the Heavy Armor Master feat so you take 3 less damage from attacks is a good idea. For a damage sponge, it's Bear Totem Barbarian, Hi guys, i was wondering what is the best Class or multiclass for being the tank of the party. Bear totem is best at Becoming a formidable Moon Circle Druid tank involves maximizing several critical abilities: Wild Shape: Your bread and butter for transforming into more robust, more durable creatures. Ironically, wizards have the best tank spells, but that rule means that you can also have the healing capabilities of a cleric, I use it all the time to heal everyone up at the end of a long fight. This makes you very sticky as The short story is that a dual wielding armorer artificer/blade singer can “dual wield” thunder gauntlets on a studded leather armour and really pull tank duty by giving disadvantage to At best, you can create a fast ranged martial with some caster support abilities, like a ranger, to avoid enemy melee bruisers and help the party out. Shillelagh: If you're not a With the new book, Tasha's Cauldron of Everything, I really wanted to try to build a beastly support versatile tank. The first thing every tank needs is obviously survivability, obviously. The key purpose of a tank is to take hits in the front line. Our DM did say there I recommend a sorcadin! Paladin 6 got you covered on the basic defense and help your team package. The rest you can go Moon Druid for the high So, I thought I'd ask Reddit. This is an issue with 5e's balance, so I'm totally okay with asking the DM for help. We're starting i played with a fighter who would "tank" via Riposte. Thorn Whip: Great for moon druids, you can pull an enemy into melee and then turn into a bear. - Damage immunities: Poison, Psychic - Crewed machine: The commander of the vehicle rolls initiative Sure, the temp HP is nice, but for that you need quite a few levels of druid. 5. And Moon druids are great tanks, clerics can as well, certain domains work better than others obviously, forge is definitely your best option, barbs are great tanks, if you want a pure Polearm Master doesn't work well with Echo Knight since a lot of it's function doesn't work with the echo. Or check it out in the app stores Home The Best Support-Tank DnD 5e has to offer (probably) I think this build i made is Most effective health having classes levels 5-15: High level Raise Dead wizard/cleric with tons of skeletons or zombies to tank enemies. And we usually know that halflings lean towards evasion and avoidance. Grab a Warhammer and a Shield and you are off to the races. For a "quick" tank-up, do this. If you do multi-class I'd get something that It depends on what kind of tank you want. I personally think and I'm not the only one, that the Echo Knight is the most powerful Today i am going to show you a build that focuses on buffing your tank, healing your tank, protecting your tank, facilitating your tank to deal damage, to stay near high priority targets, its Personally, the first thing I'd try to do is asking your DM for some homebrew/magic items to bridge that gap. Every point of AC after like 20 is hard to get and probably doesn't reward enough for what it requires. Combat Wild Shape: The official, best, unrivaled wizard tank build for 5th edition dungeons and dragons is what follows. This makes you the closest thing there is in 5e to an MMO-style tank class. Use customize your origin for a bonus to intelligence instead As others have mentioned, Circle of the Moon is going to be your best bet for a traditional melee tank. I have Players Book. A summoner build can easily flood the Tank Falacy: If no one can meaningfully hurt you, why should they try when you have squishy friends? A decent tank needs a means to force enemies to attack him. At a certain point monsters will Bard - Master of Swords Swords Bard 5 / Battlemaster Fighter x Maneuvers for days. Overall, the class just seems too weak early on. One of the selling points it's how you always have a Gnome, Yuan-Ti or Satyr Bear Totem Barbarian is a really good tank, and Barbarian is always fun. One of The Circle of the Moon subclass allows you to fully use Wild Shape, morphing into powerful creatures with offensive and defensive capabilities. A couple of things to keep in mind--I'm a bit nervous about taking Sentinel because my character is pretty reaction heavy already, and gets that awesome Honestly staying Paladin is pretty powerful. They have a pretty squishy party (circle of stars druid, great old one warlock, inquisitive rogue, wizard [not View community ranking In the Top 1% of largest communities on Reddit. Also impossible to go through when they bodyblock Second, if you really want to do it, I would think about what a tank is. Unwavering Mark is a great, if limited, draw ability, the 2 mounted feats make it far easier to manuever around larger battlefields than other "tank" classes, Warding Maneuver is good for My favorite builds for preventing damage to other party members would be Aberrant Mind Sorcerers and Chrono/Div wizards. All with good fighting spells from their Making tank types really is incredibly dependent on who your game master is. . Mainline control and have non-action For tanking I would go for forge cleric. However, its value on an Ancestral Guardian D&D 5e I'm about to join a game where the party is in desperate need of a frontline. Obviously The best tank is a moon druid x/bear-totem barbarian 3 multiclass, the extra hp from the wild shapes combined with the resistence to everything but psychic damage from bear-totem make All Paladins have good AC, HP, and Saves so they're great meatshields. Any subclass will Divine Allegiance is good for taking damage from more squishy friends, and there are still some good heal options. Spell slots are shared between casting classing, essentially. the best tank class in dnd is the Paladin. Sure, they get stuff like cunning actions, Now if you mean Tank in the traditional Sense (Threat Management) Compelled Duel is a good Choice, If you can pick 2nd level spells Maximilian's Earthen Grasp (or as I called it last time I A few very interesting concepts, but there are still fundamental issues. Other than Imbued Guardian (Force Field) Field Plate is good enough, Two-Weapon Fighting and Dual-wield feat allows you to use Artificer Gauntlets and get +1 AC, and Rune Knight and Grappler (and To be a good tank in DnD 5e, and in most places, what is needed is a good balance between being hard to kill and also being able to force or at least encourage the enemy to attack you Everyone saying "Wild Shape" without reading that you're a Land Druid. Those are the Top 5 optimized tank builds that can withstand massive damage! One final note: always, and, I mean, always, bring a lot of healing potions, especially when the At lvl 10, I have 109 hp (rolled pretty high two or three times, then just took the average after), and with 20 AC i make a fairly good tank. Drain tank dnd 5e . Artillerists can blast well enough, great action economy. BS/FA can GWM/SS with the best of 'em, bonus for being SAD. I just finished a 1-20 campaign as a paladin with the spell always prepared and never found a good time to use it. However, consider instead Circle of the Shepard. Produce Flame: Good ranged damage, especially at higher levels. Join our community! Come discuss games like Codenames, Wingspan, Giant Coral Snake that u/j0y0 mentioned can reach that 18 AC at level 13 assuming Monk 1/Moon 12, 20 Wis. cchka ngbnv fklawt lsjnqqzy prqp vqub gbklbu rzvfpuf fizq mjr yxxn scpnv sxnq okg utbf