Good light tank divisions hoi4. Maintenance is a good support company.
Good light tank divisions hoi4 For fighters, light/heavy machine guns have a good weight/damage ratio. However, for tanks (except light tanks), there’s a real advantage to doubling that, to 40W. For tank divisions, that is 3 tanks, 2 motorized as an example. Focus more on soft attack on your tanks, the AI usually fields about 85-95% infantry divisions. Best German Tank Divisions. Just pimp the engines/reliability when possible. the Close Support Gun is unlocked after researching the improved 1936 Breakthrough is the stat the blocks enemy attack. Battalions: 10 light tank, 4 light tank-spg, 5 motorized. (10 Tanks, 8 Mot) For support I recommend: AA, Engineer, Light Tank Scout, Medium Flame Tank and field hospitals. One exception is that support battalions don't slow down divisions, so light/medium tanks + motorized + support artillery gives a lot of punch and still moves very Medium tanks require tungsten, so you’d need to source that. In some cases I like using a single turret light tank because I plan to phase them out into garrison and recon duties. The latter are cheaper and have more soft attack, the former has better armor, org, and breakthrough. I dont even know what stat I should be focusing on. Light tanks can be a primary strat if you know what you’re doing, but for a beginner you’re best off moving to mediums once you can. 3-) for the best light tank division you can possibly put in the field, 1-2 SPG medium howitzer fixed turret. This effectively means infantry with a lot of artillery. Motorised now has breakthrough and motorised artillery gives more soft attack than Light SPG for much less cost. You're better off making 15-5 medium tank-motorized with support engineer, recon, maintenance, and logistics. Tanks that go 4km/h with high armour and breakthrough to boost div stats. This guide is singleplayer oriented and used for causal gameplay. Your infantry and tanks will force a "rupture in the lines, and your tank divisions push through. Tank division design follows a lot of what infantry division design looks like, 7/2 or 14/4. Reliability is an important stat for keeping tanks If you make lights with stats, medium instantly beats it even if the design features some speed, as they already have better main gun, better armor, and use only 50 per battalion while light tank Light tanks have virtually no armor and a low cost. Vindicators light tank division is 5 tanks, 2 SPG, 2 motorized. Only watch out that their speed matches the of your Main tank. If i wanna make some tank divisions that are good for breakthrough and speed should i start making light tank divisions in 1936 or is it better that i wait until 1938 and just hop on medium or heavy tank production? Personally I run with light tanks all the way because changing over tank models to heavier and heavier classes wastes far too much time that could have cranked out another 2-4 divisions to shove straight into the field versus waiting for the time to get your first medium or heavy tank (let one of 40 width). Variations are: 5 light tank, 2 light SPG, 2 motorized; 4 light tanks, 2 light SPG, 3 motorized. *The light tank zooming around strat. This op motherfucker has 10 medium/heavy tank battalions, 7 motorized/mechanized battalions, 2 medium/heavy SPG battalions, engineer company, recon company, logistics company, signal company, and artillery company I don't see why you would need such tanks for germany, start making medium as soon as you have decent ones. For singleplayer: 3 man turret, best small or medium cannon available, best radio available (always do this for any tank), wet ammunition storage (for reliability), riveted armor (cheaper), the suspension that gives speed buff (I think it's the christie suspension?), increase speed with the +/- modifiers to at least 12km/hr to match the speed of the truck, so that your tanks won't be Division: 5 light tank, 2 motorized, 2 light self-propelled gun support anti-air, support artillery, maintenance, logistics Light tank: Close support gun, 3-man turret, basic radio, extra machine guns (3 of), bogie suspension, riveted armor, gas engine, 14 engine, 0 armor 6 light tanks, 4 motirized, + light tank recon, engineers, support art, maybe support AA. Such a division would be 6-4 (light tank-motorized), or maybe 5-2-2 or 4-3-2 (light tank-motorized-light spg). Same with a single For single player with minors i use 27w infantry/tank divisions with 11inf / 1arty / 1 medium tank or 10 inf / 1 arty / 2 medium tanks if my industry allows. You start off with the largest panzer army in the world. First of all, your tank divisions should have, at minimum and no less, 30 organization Also think about where you are placing these divisions. Tank divisions in general: 10 tanks + 10 infantry supported by maintenance + logistics + engineers + recon works well. But the variants, SPAA, SPAT, and SPA, especially when the weapon is fully upgraded are great for adding to your Light tank II divisions, and even your medium I divisions. Here is a fun way to win. I love armored car but it really bad in hoi4 currently, it stats is equal to a worse light tank (they copy n paste pre-NSB light tank stats n lower a few value). If you still wanna go light tanks over medium, then you need to redesign that division since their organization, speed, hardness, and air attack are low. Medium tanks are the most cost effective and combat effective in a wider variery of situations compared to heavy tanks. A single medium BN makes a light tank division look much better. And I have 9 infantry 1 light tank or 8 infantry 2 light tanks. If you're a minor and lacking industry and resources, you better of with bigger divisions so you need less support. For SPGs find a balance of soft attack speed reliability and IC cost, then make a divs (probably least 4) make them 40w with mot inf, try to get around 600 to 700 Soft attack, above 40 org if possible, avoid anything under 30 org. A HoI4 AARgentina AAR-- In progress Mobile Corps - A HoI4 HungAARy AAR-- Finished There's a world of difference between a '39 8 km/hr medium tank division and a 16. The AI armor Division moves at speed of its slowest battalion, so mixing tanks and infantry you have something that moves at infantry speed, and light tanks are just not worth it for this role. focus on improving your light aircraft This is good. The Flame Tank is Good. If you're looking for a good Soft-Attack-Oriented Tank build, simply replace the standard cannon with its artillery variant. 5, this template is perfect for defenses. The hard attack is 3 times as In this video I show yous the best light tank in my opinion, with a mix of cost, power and speed. For me, my current division template doesn't work very well, it takes a while to invade France and I mostly rely on Infantry. If you make lights with stats, medium instantly beats it even if the design features some speed, as they already have better main gun, better armor, and use only 50 per battalion while light tank requires 60. If i want something faster, 6. r/hoi4. The division combat width and manpower requirements are also kind of large, but that's a minor issue. The AI does often use air support. A very strong and very viable tank division is 15 tank battalions (you could add SP's or tank destroyers if you want) and 5 motorized or mechanized battalions. If you go medium, you may start with light tank divs while you tech up. Spam EVERY factory available to light tanks and start churning it out in massive volumes and research light spgs. As much as I'd love to see an 'ultralight armour' option built around modifiable half-tracks, which would fit a lot closer to what you're looking for there, be a better option for smaller/less industrialised countries, and has countless historical examples to use as examples. I've heard of the 7/2 but what support divisions, and what's good for hard attack Reply reply One AT support company drops light tanks. Light tanks are very fast and excellent in exploiting breakthroughs. Then you will have a good mix of armour and HP/Org. Entrenchment: With an entrenchment of 5. By Nathan Dawber & Rhenn Taguiam. With NSB and the tank designer, you may be able to make a light tank that will be worthwile to be used instead of armored car. 10-10 is less expensive and good vs infantry but will not pierce a 15-5. For support: engineers, probably logistics and artillery, maybe light tank recon or mechanics. 8 km/hr engine 5 light tank division. Updated Sep 23, 2024 Mobile warfare template: remove the SPA for higher org. The tank also needs very little research, only the 1936 chassis, radio and artillery 1. If anyone could give me some tips it would be appreciated. This provides stat concentration such that one 40W tank div has more firepower than two 20W tank divisions, at less total cost. As MW Germany for example, 8 medium 2 motorized divisions with engineers, recon, and maintenance will still steamroll through Poland and France in 1939. Enemy attack blocked by breakthrough loses 75% hit chance. Signal company for the initiative bonus is always good but not required, engineers for speed bonus, again not required but good to have. Go to hoi4 r/hoi4. The first Light Tank division you can use at the start of the war is relatively beefy, but good enough to move fast and help you Victory Points while also beating most types of divisions. Maintenance is a good support company. Med tanks are 2 tungsten per factory, and that's gross. Best Light Tank Designs in HOI4. Heavy tanks are similar to mediums, but have low speed, the same armor and higher A Light Tank division whose armor is pierced is not the same thing as a regular infantry division when attacking. Level 2 guns for medium tanks. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. The Brits have shitty tanks and the french tank divisions are slow (just like real life), so you don't have to worry much in the early game. 4 ic more than pre nsb light tank 2. Adding anything else won’t boost your division stats, the terrain boosts is all you’ll really get. 4ic which is only 0. Make it as cheap as possible, just the flame gun, turret, and cheap armor on a light or even interwar chassis. Support: Pioneers + medium flame tanks + support art + logistics. Generally, the template is decent, and most of the stats are good. Hearts Of Iron 4: Best Division Templates. Avoid mechanised since it slows you down. A 9-1 (infantry-HTD) template can be a very potent defender, with high armor and piercing able to hold off AI tank divisions with ease. That is, if you have surplus tanks, make more tank divisions, and keep your defensive fodder cheap (10-0). I also have all tank equipment researched, so all the modern tanks, all the AA, tank destroyers, Artillery light medium heavy super heavy you name it and I have it as a tool at my disposal. The record historical Finland speedrun in HoI4 Discord went with 6 light tank 1 motorized it apparently worked because AI Soviets had no way to counter even cheap light tanks lel it was otherwise a massive micro game, and was a very niche setup overall Light tank mod 1936 is the cheapest breakthrough if you've got excess of steel, but shortage of tungsten (basically almost every time). If you can, make dedicated 40w medium/heavy tanks, or 20w light tanks*. Against India I produced light tanks and used them as reconnaissance battalion first, then put 1-2 common battalions. Med tank mod 1941 is the best medium, mod 1943 is 2 oil (which is also never enough). For support companies: engineers, support artillery, and maybe light tank recon. 5IC. 17-3 is very expensive but won't be pierced by 13-7 so it fights other tanks very well, plus it has tons of hard attack and hardness. Sometimes logistics. Then you can create army’s of “shock infantry” designs, incorporating the slow tanks to The tank division that I go with is a 6/4 with medium tanks and motorized, aswell as some support companies like Artillery, Logistics and Engineer. then signals or logistics later in the last slot. Its speed means it won’t be a bottleneck for any divisions it’s placed in. you add 32 for every additional attack, so sure a 32w division is good, and your div being 1/3 the combat width is ideal, but in hills it's 80 and +40 so half the combat Go to hoi4 r/hoi4. The German divisions are really good. I don't know if this is a good tank division Reply reply Depends what you combine them with. With tanks try to keep the combat width around 30-35 and organization as high as possible. engineer (for the occasional entrenchment and river crossings), motorized recon (speed = good), logistics (even as germany fighting in high infrastructure europe, oil savings are very nice), maintenance (obvious for any non-infantry division), and signal (quicker reinforcing into battles, stronger / quicker battles - pairs well with fast moving Generally between 13-7 and 15-5 is the sweet spot for a tank-mech division that's intended to fight other tanks and infantry. Best Light Tank Design. Support: Armoured recon, Engineers. I found the Artillery company wasn't useful enough. Coupled with motorized infantry the light tank division is the fastest combat unit available, packs a sustained punch. ESPECIALLY if you're using light tanks, as 60% of the advantage to using light tanks is the speed, but a division only moves at the speed of the slowest unit. 20W is one if the standard choices for good reason. Good tank should have as much soft attack, hard attack, breakthrough and defense as possible for the low price in my opinion. This is not cheap or good. Reply The build of your light tanks is based on your division construction. Other then that keep your air up to date and you should beat pretty much everything. I generally would not bother with light tank divisions beyond super early in WW2, and the amount of resources it would take to make effective light tank divisions before they become basically obsolete makes them not worth it most of the time IMO. If you can afford it. Tank light recon makes it dump expensive for a 10w div. An alternative light tank design. Light tanks aren't worthwhile, like at all, against someone with AA or AT their infantry divisions will pierce you light tanks. A combat focused 40w tank division should have 700~800 breakthrough at its base, and planning, MW (if you used it) and Now this is a good division -Change ur heavy tank armor to welded armor, cast armor is pure shit And btw i had terrible game, somehow lost to France, i have 700+ hours in hoi4 and France was never an issue, i am still in shock. (Or 5+5 early on. Maintenance is a should-have if you’re rolling with mechanized, or if your tanks lack reliability upgrades. Light tank: 80% Medium tank: 90% Heavy tank: 95% Super heavy tank: 99% So if you really want to preserve your manpower and have an insane amount of factories, then using tank would cost less manpower over time. Your LT and Flamer should have armour clicks and modules that maximize breakthrough. The Desert campaign is a bit different, adding 5inf divisions together with our light tanks do a good job. Also design and produce medium flame tanks. The infantry defaults to motorised. the light tank cost 9. For Tank division templates, you should stick to 34w as it stacks best against the 70w terrain you will mostly be working with. First, good on you for starting from a good combat width. absolutely chews up the AI (who mostly fields infantry and doesn't really build anti-tank weapons). Then if I want larger divisions, I go to 20 width which can have around 9 divisions or more. Anyway, for what type of tank, I consider my resources: Light tanks only need oil and steel Medium tanks need tungsten as well Heavy tanks need chrome instead Whenever you assign a certain tank to the "Artillery" role in the dropdown menu under the tank name in the tank designer, it will kill almost all breakthrough and give a comparatively small buff to its soft attack. Use mechanized instead of motorized if you have enough industry and supply. If you go heavy, tech to heavy tank 2 ASAP (heavy tank 1 is weak). This is a light breakthrough and rapid encirclement div that can be used to snipe victory points or punch through lightly to moderately defended lines. Don't go for 40 width light tanks, only mediums and heavies (preferably heavies). But, if you plan to use light tanks throughout use two or three man turrets to maximize breakthrough in case your armor check is passed. Recon and support artillery are solid optionals. Only problem is that it's just isn't worth it to research and produce several tank branches at the same time. For CAS, bomb locks have the best weight/damage ratio, and also the best damage/IC ratio. All these designs only need to go 4kph to stick in leg infantry units. If assume breakthrough, but it could be any number of things. However, this division has very high hard attack but comparatively low soft attack. Turn EVERY division that is not a tank into horse divisions. The faster These will determine the base org and hp, also helps the soft attack stats. Neither case would you be changing your 20w pure infantry. You can replace the artillery with rocket artillery later too for even more pushing power. They are fast, and by 1937-38 you basically can have the best light 1) Unless you plan on fighting Germany AA might be more useful than AT, the AI usually does not field medium tanks, or fields mixed medium/light tank divisions. Also i did realise my hair looks a bit shit in this video bu Ye but Idk how to make a 40w tank division. Also, arty DOES NOT have breakthrough, which is one of the reasons line arty is usually trash (14-4 and 11-6 exempted). Ideally you must have a minimum of 10 tank division at the start of the war and double it at minimum or tripple it at best for Barbarossa to ensure the fall of USSR before/by December For tank designer I personally build my light/medium/heavy tanks to have as much soft attack as possible. 5 light tanks, 2 light spgs, 2 motorized supports are artillery, engineers & recon. Your fast division designs are great for encirclement. Template is 5/2/2 with lights/light spgs/motorized. Though there is no way to make a full army of just Tank divisions, Germany is the only country in HOI4 that can try. artillery light tanks will add A LOT of soft attack. You can absolutely use it this way. However, early game I can also advise for very cheap 14w cav+light tanks with support arty which can be detrimental to the High and low can both be good. The guide is now updated following Trial of Allegiance DLC There is no single best combat width now, instead there are several effective combat widths to choose from. They can provide 30-40 breakthrough at the cost of only 3. You can add Repair and Logistics companies too. Members Online • FigOk5956 . If you cannot, then use dedicated 40w infantry attackers. You need ORG, DEF, and HP in armored divisions, yes, but that's what motorized and mechanized are for. Recon for speed (the recon stat itself sucks). Some people will suggest 15/5, which would be 15 tank battalions with 5 motorized battalions. . If you add more tanks, ı would choose to add also 1 motorized for each new light tank, not for SPG's tho. None of that half/half. Use either medium or heavy tanks; do not use both. The main attraction of 40k is the miniatures, but there are also many video games, board games, books, ect. The lack of artillery means it works best with superior firepower to get that +20% frontline soft attack. None Light tanks are only really usable if you make cheap ones. While some must-try Division templates need tinkering Reasons for light tanks in divisions imho are: - Divisions faster than 12 km/h. If all you need is to punch through a line in one or two places, you dont need a lot of org. If you do not have any Air make sure to substitute a single tank for 2 of SPAA. Use amtrack 2 instead of mechanized 2 if you can, for the best river breaching division. Keeping these templates upgraded should carry you a long while later you can change light tanks to Tank design: Cheap, Fast, Combat Effective - pick any two. Flame tank has really good terrain bonuses, especially in forest, jungle, urban, and against forts. Adjust your light tanks to have the most soft attack. Pure tanks can get really expensive, 3 battalions of Go to hoi4 r/hoi4. i add maintenance when i get it. Really like radios. Something like 9/3 works pretty good for me. 4km/h tanks with cavalry. If you really want to spice up your life you can use Heavy SPG template with 6 Heavy SPG and 5 tanks and 6 infantry again 40 width. German, non-German tank divisions are usually 12-15 tanks and corresponding 8-5 motorized / mechanized to make it a round 40 width. Cavalry trades fuel efficiency for supply efficiency, and is much slower than light tanks. It is never a good idea to use tank divisions to attack entrenched infantry in mountainous terrain nor is it wise to stack dozens of large divisions together on a narrow front line. Maby add in a few motorized arty for good measure. that are all connected in the 40k universe. Medium tanks have good armor and low cost. so I just want a good light tank template as italy please tell if this would work or i need to change it Reply reply Judge_Todd I find that a 9-battalion division is the most Offensive infantry. Supp art is very efficient soft attack, but tanks should already have plenty of that. The point of Tank divisions will be pushing through the frontline and advancing behind enemy lines, allowing the Infantry to push the Eco-Friendly; Because these artillery pieces aren’t towed, this means that no fuel is used for this division, allowing players to focus their fuel spending on motorized and tank divisions. works for all nations of course Warhammer 40k is a franchise created by Games Workshop, detailing the far future and the grim darkness it holds. Tank divisions are the most important part of the German army. ATt least I like to have higher org and a combat width of 30 for my tank divisions. Roll out the upgrades and modify on the go as available, just don't bite off more than you can chew in the division designer and leave your divisions underequipped. There will be some variation in the ideal combat width, depending on your starting region and your playing style. A 6 LT2 4 MOT division has 112 HP and 30 organization, compared to a 10 INF division's 250 HP and 60 Players who want to get into war with a powerful army first need to learn how to make the best Division templates for their country. 2) Once your 8/1/1 INF division template is set, you can flip those INF battalions to MTN for a useful 8/1/1 Alpini template, costing 40 Army XP and u/vindicator117 has a very nice 20 width light tank template . There is a cannon that gives something along the line of 32 soft attack and 20 Hard attack, it can be improved by going down one of the artillery lines, either arty The best Tank divisions are 40 widths and probably the best option are medium or Heavy tanks since lights can't really do much. I used them to beat USSR as fascist Estonia before For tanks, I go for 40 width, unless I'm fighting in Africa. The only real use for Armored car is supression (garrison template), A good template would be your average 40 width tank division execpt naval-tanks + mechanized instead of regular tanks and motorized. 6/7 Motorised 12/13 medium tanks for basic breakthroughs 6/7 Motorised 2 medium SPGs 10/11 medium tanks for Anti Infantry Death Stack 6/7 Motorised 2 heavy SPAT 10/11 heavy tanks for Tank Piercing 4 Motorised 6 light tanks for encirclements (20w) 6 Motorised 2 lights tanks 5/6 light SPGs for China war as Japan Defend your tanks. Higher width than that, if he starts adding in more lower-cost (but less effective) divisions like Light Tanks, Motorized Infantry, and Motorized Artillery, as I suggested. You could modify the support companies a bit, but that is personal preference, it is fine as it is now, it will work well, the stats and main battallion setup looks good. Light Tanks are the easiest tanks to produce in HOI4, since they require the least amount of production points, and they will usually have a great focus on their Max Speed. This light tank design has high speed, reliability, and breakthrough. For instance, smaller te Mediums tanks cost barely any more production than light tanks, the only difference is the tungsten. 5th slot for light tank recon or Light tank I is basically an armored machine gun. I 1939-40 Motorized Light Tank Division. A collection of all division templates and tank & aircraft designs for any minor and major nation. This new template is cheaper than the pre nsb 5/2/2. Still, having couple of light tank divisions even along medium can be beneficial. This is probably the most used tank division setup of all players. Mix in 2 LSPART or LSPAA depending on your needs if you can afford it. #3 - Panzer Division (Medium Tank) The only must haves for any 40W tanks, imo. Use riveted armour. Note: in Africa, these might be supply hogs. That isn’t to say there’s no place for space marine builds. But mediums are better, if you can afford them. ) To save ICs, 5 tanks + 0-4 artillery + 5-9 infantry is an option. Always supported with arty, shovels and AA You have an infantry division, or you have an armored division. Make your infantry motorised for speed and make them mechanized for what is effectively a cheap light tank division. light tanks actually good Tip I was playing with light tanks and they absolutely shred. It's better than 95% of tank divisions that get posted here. Try to stay above 30org. Imagine you have 10 of those divisions. The best widths are usually considered to be 10, 15, 18, 27, 35, and 42. But if you plan to island hop through the pacific maby make it 20 width duo to the low infrastructure and naval bases on the islands. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Cheap light tanks: 4 MOT + ARM to fill 20W. If you have extra army exp, you can make SPAA and AA tanks. bfby mvpypm yksuj paqqzl fofiy qsauci hxitj ytanml mxmdl lbbhz kgze zle jjuzkoq tkvgq tbx