Best feat for lae zel level 4 reddit. the feats and ability score boosts available.

Best feat for lae zel level 4 reddit Githyanki by nature are violent and blunt so Larian have nailed the personality for Lae'zel. Compel Duel forces them to attack the Paladin. Wizard Spells; Arcane Recovery; At level 1 of Wizard, Lae’Zel will get to select some more Spells. In this specific build, we're getting her Strength up to 20. What are the optimal feats and abilities to choose for Lae’zel in BG3? Prioritize feats like Durable for enhanced tanking abilities, as this will significantly improve Lae’zel’s staying power in battles. now im on my 2nd run with honor mode and just finished nere. BG3 Lae’Zel Build Guide – 4 Evocation or Divination Wizard. Pair it an auto return weapon and you have an absolutely disgusting build. Which one would be best for me? 413 votes, 76 comments. Stunning strike is the hommie every Lae'zel-turned-monk needs (I love how Gith look in monk gear in this game). Wizard I am now in Act 2, having just wiped the floor with Marcus, losing not a single person in the place. I know I want to take at least 11 levels of Fighter (most likely Battlemaster, maybe Champion) for 3 attacks, but I can't decide on that last level. So they have to attack the Paladin, at disadvantage. First Variant: Together, We Might Survive. Karlach TB thrower for range and shart as supporter, it’s a great party for a „no chance for the opposition“ playthrough because fights end within 2 turns without haste. Just keeping everything pure for my first run. Nothing like turning a whiff on the boss into a critical hit or avoiding the mind spells in the Creche. If you dont run Lae Zel with this feat your doing it wrong lol. Sharpshooter for Astarion and anyone else using bows Shield Master and Sentinel for Minthara, Shield, and any other sword-and-board characters As the title says I'm looking at rebuilding Lae'zel as a paladin. Durge is an oathbreaker paladin with crit Illithid power for when someone needs to die RIGHT NOW. EDIT - Ah, just reread your post, no Karlach. Pure Fighter does get 4 feats which can give some wiggle room. true. Start 17 Strength and 16 Cha, use Ethel’s Hair to get +1 Strength, get the Potion of Everlasting Vigor from the Drow that wants Astarion to bite her for +2 Strength (there’s 20 Strength), then take an ASI for 18 Charisma and get the last +2 Charisma from the Mirror of Loss. If you stock up on this elixir, you can afford to use your feat at level 4 for great weapon master instead of increasing str. Reading online most advice is to go with savage attacker - but some do say more strength to 20. Share (disarm, menacing) with great weapon master feat Nov 28, 2023 · Either of these is a good option, and whichever you go with you will want to do the opposite with her fourth Feat at level 12. Her role is keeping enemies where they belong: near her and away from everyone else. Level 8: Paladin 3 -> Level 9: Paladin 4 -> ASI/FEAT Great Weapon Master Level 10: Paladin 5 - Extra Extra attack! Level 11-12: Can either go Paladin to pick up your Level 7 Aura (or feature), or you can dip 2 levels in Fighter, or even continue in warlock if you want their level 4 spells. (ASIs/feat at level 4,6,8,12. I guess if you have a +2 weapon, good source of advantage(eg barbarian) and other modifiers from magical items it can work out, but i wouldn't do it. Personally, my planned path for Lae’zel is (assuming I don’t find an item that boosts my STR to 20+ in which case I’ll respec): 4: Heavy Armor Master 6: STR + 2 8: Sentinel 12: GWM You could move Sentinel up to 4 or 6 as well and push the other back. Acrobatics will increase your jump if you can grab both. Im guessing i screwed something up with her at first so maybe you guys can help! I usually pick the EK sub-class for Lae’zel. Equip Gloves of Dexterity to pump DEX to 18 and don't use amour in any slot nor a shield. Spare feat can go to Alert if poor initiative really bothers me. I’m running with my paladin as a tank. That’s true, still worth running though. You could also go War Cleric 2 / Eldritch Knight 4 for Guided Strike. Great Weapon Master is just the way to go. Take fighter levels until instructed to do otherwise At level 3, pick Champion. For Shart, at level 4 I took Lucky, because nothing much appealed to me and I find Lucky rather versatile, I don't regret the choice. You'll be stronger than a multi-classed character in terms of raw power. Nov 7, 2024 · This subsection addresses common inquiries about optimizing Lae’zel’s build for the best gameplay experience in Baldur’s Gate 3. One thought is to do a 6 Paladin (vengeance)/ 2 barb (for reckless)/ 2 Fighter (for action surge). If you get 2 feats, the endgame will be GWM and ASI charisma. At level 4, pick up Athlete. Make sure to get athletics as a skill. This is a way to get to level 4, and significantly powerful, so that you can start to tackle the encounters in Honour Mode without worrying about your party being wiped out. My stay spread is 16, 14, 16, 8, 10, and 10 and I took Sentinel as my feat of choice. But the accuracy drop from GWM at level 4 sure are annoying. You'll be playing with heavy armor at some point in the full release so you can leave dexterity at 10. Every guide I read about feats seems to completely overlook the feat Alert. I was getting very frustrated starting fights and my non dex chars were having to sit and watch 10+ enemies take their turns while they are just sitting there taking the hits. I have no clue how to get any sort of solid stat spread that doesn't leave her hitting like a wet noodle with low str, getting knocked down by a breeze with low con, or taking every blow to the face with low dex. If you're going to put Lae'zel in heavy armour you can ignore this and go for GWM. Ever since I've leveled Lae'Zel to lvl 4 and chosen the Great Weapon Master feat for Lae'Zel she misses like 60% of her attacks. Single-classed fighter can absolutely be a powerhouse. Lae'Zel at Level 9: Larian Studios +1 Class Feature; Lae'Zel will be able to re-roll a failed saving throw. Fantastic guide! Thank you for being so thorough! Some very minor notes on things you touch on but aren’t really build related: Mirror of Loss is easy to fail at without save scumming, but respecing for it also makes it really likely to pass. Astarion Why not both at level 12? Theoretically that's attack+extra attack+bonus action+bonus action for 4 throws total with 20 strength+tavern brawler. A +1 pike that can't be disarmed, has Advantage on We would like to show you a description here but the site won’t allow us. you really shouldn't be taking GWM at level 4 basically ever even on easy difficulty lmao. At level 11 you can end up attacking 4 times in a row. Being able to open round against gyth patrol with three one round kills and escaping in a row before they were able to get t I am level 5 and took Savage attacker for added damage without taking the hit on attack rolls. Grab great weapon master as your feat at level four. I’ve got Gale, Shadowheart, and Karlach in my current traveling group although I wanna experiment more with Wyll in place of Karlach. But, realistically, I think Cleric 2 / Ranger 4 is what I will be taking into my Honor Mode Lae’zel attempt. Deekin (no feat) + Briv (50% 1 skip) + Lae’zel (2 feats and 6 stacks) is clearing ~9 areas a minute with click damage and ~6 areas a minute with champion damage. But sounds like a cool concept. Rejecting Valakith is a world shattering event for Lae'zel. Pick Lae’zel, because she is a good frog. I am in Act 3 and I have kept Lae'zel as a fighter. CoS bard ranged slashing flurish can target the same creature twice (or two different one), so starting level 3 you basically get 2 ranged attacks per round, and starting level 6, it 4. Wyll - I increase dexterity and charisma. Be aware that some boots, helmets and gloves can count as armour. She can't be moved or removed. No wasted attribute points this way. We would like to show you a description here but the site won’t allow us. Plenty of other ways to get good initiative though. The only thing I would say is that I would do this build for my main character since you can still max out your stats at level 7 if you use the witch's hair. Maybe even going Thief 4 into caster 7 warrior 1, you trade 1 feat for 1 level 4 slot. It is amazing paired with the champion subclass. You basicly need your main stat at 20 asap but at level 4 bc the way bg works you main stat will only be 17 so you can actually take a that raises it by one and no loos out. Best to deal with that pesky monk who's closer". Lae'zel (based around the devastating Unseen Menance pike) level 6 Fighter - champion (for extra crit headroom) with Great Weapon Fighting (1s/2s rerolled for two handed weapons) lv4 feats: lucky + Polearm master (for opportunity attack) (I don't know how I have both of these at lv6, must be a fighter thing) stats: 16 str Feb 1, 2024 · At level 8 you have 4 attacks for melee or ranged with special arrows. It's the best DPS feat for melee 2 handed weapon users so long as you can reliably hit. Then Lae'zel just jumps - across the entire battlefield. If you are playing on Tactician or Honour mode Alert is a must have imo (especially for casters). Meanwhile, Sweeping Attack maximizes her damage. You can also consider alert if you think you need the initiative. Edit: I forgot the Unseen Menace other of the best act 1 weapons. I benched her at lvl 4 I believe. I like this because it seems pretty strong, with some good potential for burst damage. She is also my weakest party member by a country mile due to her MAD. So, for strength characters, I now aways get the extra jump feat, that also give me one strength. After I gave Lae'zel the weapon from my Command Drop to him, yes she said some lines about Act 3 stuff Orphic Hammer etc but then the exclamation mark disappeared from her head and she went back to normal and all the usual Act 1 lines play as normal she had never had the sword. You know sometimes you just want to play something that isn’t the best but make it as best you can. The Defense Fighting Style helps a bit there too. However, this time I'm stuck between the 2 big options: Great Weapon Master +10 Damage on Hit at -5 to hit penalty (Toggleable) Bonus action attack on Crit/Kill Vs Seconding this, Athlete was the first thing I took on Lae'zel at level 4 and she was basically doing a busted amount of combat work for me in the midgame. Unfortunately fighters choose their fighting style at level 1, and Lae'zel chose Great Weapon Fighting, so she works best with two-handed weapons. Combine with helmet of arcane acuity and mystical scoundrel ring for the most broken combo of the game I want Lae'zel to do two things: Be the "tank" and use the Githyanki equipment when possible (no disguise shenanigans with other characters). That said. Related: Baldur’s Gate 3 Lae’zel Build Guide – Best Stats and Subclass. Grab great weapon fighting at level one. I am level 5 and took Savage attacker for added damage without taking the hit on attack rolls. Outside of minor benefits to skillls, 2 str is a measly 1 attack and 1 damage which at level 4 still feels modest but feels totally irrelevant at level 8. Best BG3 Lae'Zel Build. If she hits she hits BIG but especially against smaller enemies it's often overkill. This will give her +3m jump at level 7. my biggest gripe is lae'zel is just as soft as anyone, on my 1st run i picked karlach as my muscle and she has this rage ability that makes her tankier because of the barbarian skill. At best Vlaakith can grant low level Paladin divinity but even that is a rarity. In any case I don't see the point in picking ASI before these two if I'm being completely honest. Rangers can use Larian's homebrew of favored enemy to pick "Ranger Knight", which grants heavy armor proficiency. For Gale, I don't remember what I took at level 4, and I'am open to any suggestions for Level 8. Any advice on what feats I should go for? At level 4 I took strength so that’s up to 18 now. fnxu rzqnnt wiuxybh yrmlc pehvn vybtqn htimip vsae emac wqv xarjh anfiv pba wzor krejj